The Impact of Virtual Nature Therapy on Stress Responses: A Systematic Qualitative Review
Review
The Impact of Virtual Nature Therapy on Stress Responses: A
Systematic Qualitative Review
Sharifah Shuthairah Syed Abdullah 1, Dayang Rohaya Awang Rambli 1, Suziah Sulaiman 1 , Emad Alyan 1,* ,
Frederic Merienne 2 and Nadia Diyana 3
1 Department of Computer and Information Sciences, Universiti Teknologi PETRONAS,
Seri Iskandar 32610, Perak, Malaysia; s_shuthairah89@yahoo.com (S.S.S.A.);
dayangrohaya.ar@utp.edu.my (D.R.A.R.); suziah@utp.edu.my (S.S.)
2 Arts et Metiers Institute of Technology, LISPEN, HESAM Université, UBFC,
F-71100 Chalon-sur-Saône, France; frederic.merienne@ensam.eu
3 School of Multimedia Technology and Communication, Universiti Utara Malaysia,
Sintok 06010, Kedah Darul Aman, Malaysia; nadia.diyana@uum.edu.my
* Correspondence: emad.alyan@utp.edu.my
Citation: Syed Abdullah, S.S.;
Awang Rambli, D.R.; Sulaiman, S.;
Alyan, E.; Merienne, F.; Diyana, N.
The Impact of Virtual Nature Therapy
on Stress Responses: A Systematic
Qualitative Review. Forests 2021, 12,
1776. https://doi.org/10.3390/
f12121776
Academic Editor: Luis Diaz-Balteiro
Abstract: This study aims to review the key findings of past studies that assessed the impact of
virtual environments, such as nature and forests for stress therapy. Previous research has found that
virtual reality (VR) experiences affect socio-affective behavior, indicating the potential of using VR
for cognitive and psychological stress therapy. However, evidence for the impacts of virtual forest
therapy as a stress-reduction technique is lacking, and the usefulness of these techniques has yet to be
determined. This review was carried out following the preferred reporting items for meta-analyses
and systematic reviews. It summarized the literature and provided evidence on virtual forest therapy
(VFT) effectiveness in stress relief. We conducted a literature search considering VR-related studies
published from 2013 until June 2021 for different databases, including Embase, Medline/PubMed,
Hindawi, ScienceDirect, Scopus, Web of Science, Taylor & Francis, and the Cochrane Library, to
see how effective VFT reduces stress levels and improves mental well-being. According to the set
inclusion criteria, eighteen relevant papers detailing original research were eligible for inclusion.
This overview suggests that VR provides benefits for assessing and reducing stress levels. While
real natural environments effectively promote recovery from stress, virtual exposure to nature
also positively affects stress. Thus, VR could be an effective technique for promoting relaxation,
particularly during the COVID-19 pandemic, where stress levels rise globally. However, more
in-depth studies are required to substantiate this potential field of VR relaxation.
Received: 12 November 2021
Accepted: 10 December 2021
Published: 15 December 2021
Keywords: virtual reality (VR); virtual forest therapy (VFT); virtual nature; stress; psychology
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1. Introduction
Nature has played an essential role in people’s lives [1,2]. Today, however, our ties
to mother nature are tenuous at best. People can boost sensory awareness and balance
their lives by taking soothing and meditative walks in nature. Nature walks are based on a
Japanese technique known as “shinrin-yoku”, which translates to “forest bathing” and is
sometimes referred to as “forest therapy” [3]. This technique was first developed in the
early 1980s by Tomohide Akiyama, director of the Japanese Forestry Agency [4], based on
the idea that cultivating a love relationship with nature can help preventative healthcare,
well-being, and healing. In addition to Japan, several other developed countries in Europe
and North America have practiced these natures’ walk methods to reduce stress levels in
patients [5].
Consequently, the impacts of forests and nature on human well-being and health have
piqued researchers’ interest in recent years. Forest therapy is a therapeutic, immersive
environmental experience that promotes well-being [6]. It also has been shown to have
Forests 2021, 12, 1776. https://doi.org/10.3390/f12121776
https://www.mdpi.com/journal/forests
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a beneficial influence on the health of the human body and mind. According to previous
studies, intensive involvement with nature, such as “shinrin-yoku”, can be helpful to health.
This claim has been supported by numerous studies in the medical field [7–10]. A study
by [6] found that, compared to an urban environment, two days of forest bathing could
increase the number of natural killer cells in the immune system, significantly increase
parasympathetic nervous activity, and suppress substantially sympathetic activity in the
participants. Another study revealed that looking out a hospital window at trees helped
patients recover faster after surgery, implying that a visual component alone can improve
human health [11]. It showed that visual aspects, such as merely viewing the green forest
environment, may be a source of positive benefits and apparently reflect on people’s
psychological state throughout their time in the forest. Today, people are occupied with
everyday life, and most reside in cities where noise pollution, air pollution, water pollution,
work pressure, and lack of green environments are available. These conditions lead to
stress symptoms in a large portion of the urban population [12]. Stress levels will increase
in the following 30 years due to an increase in development [13–16]. Other than that, lack
of time because of work makes it difficult for people to spend time going to places that
can relieve stress. However, instead of stepping outside, new technology based on virtual
reality (VR) has been introduced to allow us to bring forest, park, or nature into the house.
VR can be defined as a class of computer-controlled multisensory communication
technology that enables more natural interaction with data and engages the human senses
in new ways [17]. Another definition of VR is a computer-created environment in which
the user feels existent [18]. The modern technological advances in VR have become
a useful supporting tool in several environments, such as disorder therapies [19–21],
rehabilitation processes [22–24], marketing [25–27], industry [28,29], or safety and industrial
training [30,31]. VR systems are also increasing promptly, with countless new applications
in the ranges of healthcare and psychology [32]. Researchers may fine-tune the design and
elaboration of environmental settings using VR, bypassing the limits of field studies, which
cannot account for a wide range of potentially confounding elements (e.g., temperature,
crowd, traffic).
Furthermore, VR can develop a strong sense of presence, defined as the personal
sensation of being there in a virtual environment [33]. It simulates experimental scenarios
where comparable real-life situations are unavailable (e.g., forest with or without river). VR
can be executed by using a flat-screen display [34], a projection-based cube room known
as a computer-automated virtual environment [35], or a head-mounted display [36]. The
use of flat-screen displays and the other two visualization technologies offer an immersive
experience in which the user is entirely encircled by the virtual environment, generating a
more real-life experience.
Nowadays, people spend more time indoors than outdoors, especially during the
period of the COVID-19 pandemic. This tendency has caused individuals to be isolated
from contact with nature, negatively influencing their mental and physical health. The
human mind has become stressed and depressed owing to various problems such as self-
harm and eventually suicide. Therefore, human beings need to find something to be free
from stress and lead to a healthy lifestyle.
Many studies have been using stress as a health-related variable, revealing that pro-
longed stress can affect health and have a negative effect on a person [37,38]. It has been
shown that stress is linked to various cardiovascular diseases and mental disorders [12,39,40].
In 1991, the theory of stress relief was proposed by [41] to improve psychology, which states
that acquaintance with the natural environment can decrease stress and directly affect men-
tal recovery. In other words, exposure to nature views or simulations of nature may help
individuals recover from psychological and physiological-related stress. Psychotherapists
consider VR therapy (VRT) one of the most promising psychiatric interventions in the
future decades to treat mental stress through virtual forest therapy (VFT) that restricts the
user’s interaction with various virtual nature environments and stimuli. Nature scenery
exposure could increase positive effects and reduce negative emotions, such as fear or
Forests 2021, 12, 1776
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anger [42]. A further study by [43] found that nature could improve health in four ways:
air quality, physical activity, social interconnection, and stress reduction. Though, a lack of
understanding of the relationship between physiological mechanisms and the quality of
urban green spaces, making stress problems challenging to curb. In today’s technologically
advanced world, where time is a valuable element, green spaces can be brought into the
home using virtual application technology.
This systematic review aims to evaluate the impacts of nature and forest environments
using VR in reducing stress levels. To this end, the proposed systematic review is conducted
to answer the following questions:
1. Is VR effective enough to be employed for mental illness therapy?
2. Are VR environments, including nature and forests, able to mitigate stress levels in
patients? Is there an advantage of using VR technology over nature walks methods?
2. Methods
2.1. Protocol and Registration
This review was performed following the Preferred Reporting Items for Systematic
Reviews and Meta-Analyses (PRISMA) guideline [44], but the review protocol was not
registered in the Prospective Register of Systematic Reviews Platform (PROSPERO).
2.2. Data Sources and Search Strategy
This review was conducted by querying various databases, including Embase, Med-
line/PubMed, Hindawi, ScienceDirect, IEEE, Scopus, Web of Science, and Taylor & Francis.
The screening of titles and abstracts was employed in the first phase to determine the rele-
vant articles for this research. Obtained articles were screened again in the second phase
to categorize qualified articles. The following keywords used are as follows. Apart from
using the term “forest”, another term used in the literature searching correlated to (1) visual
effects (2) nature, and (3) psychological effects. The keywords correlated to (1) visual effects
were “view”, “visual”, and “virtual”; the keywords correlated to (2) nature were “scenery”,
“forest”, “urban park”, “flower”, and “environment”; and the keywords correlated to
(3) psychological effects were “physiological”, “stress”, “heart rate”, and “blood pressure”.
A search range was set within the titles and abstracts and search articles about the human
species to get specifically related literature from the database. The recent update to the
search was conducted in June 2021.
2.3. Eligibility Criteria
Studies in the collected articles involved participants of various ages ranging from 0
to more than 65. Studies conducted based on less than three participants were excluded,
owing to its irrelevant in the study. VR studies that used the nature of forest therapy or
natural environments were included, while studies that used other types of therapy were
excluded. Additionally, articles that have been published as literature reviews or in other
languages than English were eliminated. The searching for the paper on the databases
began with matching words of “virtual forest”, “virtual scenery”, “virtual urban park”,
“virtual nature”, “virtual plant”, “virtual environment”, “physiological”, “stress”, and
“blood pressure”, which were formed in query strings such as (“virtual forest” and “stress”)
OR (“virtual nature” AND “stress”).
2.4. Study Selection
As shown in Figure 1, 398 papers were found with a duplication of 155 articles. After
screening, 110 articles were excluded because they did not meet the inclusion criteria, did
not use VR devices, or were not published in the last decade from 2013 to June 2021. After
reviewing the titles, 48 related articles remained. After reviewing the abstracts, the full
text of 30 articles was taken for review. After reviewing full-texts, 18 articles matched
the selection criteria. These articles were selected published between 2013 and June 2021
focused on reducing stress using virtual forests.
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Figure 1. Systematic review flow diagram based on the PRISMA.
2.5. Data Extraction
Two independent researchers conducted the search process to ensure a precise and
unbiased process. The following data were retrieved from each study: author (publica-
tion year); country; research design; measurement indicators; outcome variables; and
significant findings.
3. Results
3.1. Search Results
Figure 1 illustrates the flow chart of the systematic review. We collected 398 relevant
papers from the literature containing the above-listed keywords in the titles and abstracts.
A total of 243 publications were found after duplication screening. After title and abstracts
reading, 30 articles were considered eligible. Finally, 18 articles were obtained after a
full-text reading. These articles presented evidence on the impact of forest therapy based
on VR on stressed patients. A paper count was performed to determine the number of
countries with publications concerning nature forest therapy using VR. Figure 2 shows
studies by countries on nature forest therapy using VR. As indicated in Figure 2, China,
Australia, Germany, Sweden, USA, and Japan have the highest publications (two articles)
in the designated journals. Taiwan, Lebanon, Singapore, Korea, Malaysia, and Poland have
published one article.
According to the search results between 2013 and 2016 (four years), only two publica-
tions were made on the nature of forest therapy based on VR. These studies were solely in
2013 and 2014, while no studies were published in 2015 and 2016. This implies that the
concept of using forest therapy based on VR was still in its infancy during these years.
However, since 2017, articles have gradually increased, reaching three articles in 2019, six in
2020, and three in the first half of 2021. These statistics in Figure 3 are not unexpected, given
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that VR has lately been widely used in research, particularly in therapy. Additionally, more
research is required to improve people’s well-being and mental health in the workplace
and everyday situations.
Figure 2. The publications of the nature of forest therapy based on VR by country focus.
Figure 3. The annual number of publications on the nature of forest therapy based on VR from 2013
to June 2021.
3.2. Psychosocial and Physiological Effects of Forest Therapy
Recent studies focused on investigating the combined effect of psychological or phys-
iological variables and the external environment on physical and mental health. Earlier
studies on forest therapy concentrated on psychosocial and physiological factors, often
enhancing an individual’s moods (Table 1). Most studies on the psychosocial impacts of
forest therapy used self-report surveys to assess participants’ mood states and overall men-
tal health. Among the most employed methods were the Profile of Mood States (POMS),
positive and negative affect scale (PANAS), visual analogue scales (VAS), standard stress
scale (SSS), perceived stress scale (PSS), and state and trait anxiety inventory (STAI-S).
Along with psychosocial impacts assessment, twelve studies [35,36,45–54] examined the
effects of forest therapy on physiological health by evaluating heart rate (HR), heart rate
variability (HRV), systolic blood pressure (SBP), diastolic blood pressure (DBP), salivary
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amylase (SA), the standard deviation of R-R intervals (SDRR), blood volume pulse (BVP),
and skin conductance levels (SCL).
Four of these studies used POMS and HR/HRV to evaluate the psychological and
physiological responses [46–49]. Tsutsumi, Nogaki, Shimizu, Stone, and Kobayashi [46]
conducted a study to see if stimulation from watching one’s favorite video of the sea or the
forest affected relaxing. Participants were instructed to watch DVDs for sea and forest with
natural sounds for 90 min. The POMS scores were collected on every session, and Bispectral
Index System value and HRV were monitored by the Bispectral Index System and MemCalc
system. Each indication was compared between the two groups of six participants based
on their sea or forest scenery choice. The heart rate, persistent arousal, and high frequency
changed significantly as watching the favorite video. These findings suggested that the
viewer’s favorite movie of the sea or forest had a calming impact. Yu, Lee, and Luo [47]
investigated the physiological and psychological reactions to virtual reality forests and
urban environments. This study used a cross-over and pretest-posttest approach to assess
the VR environment’s impact on forests and urban restoration. The researchers gathered
both physiological and psychological responses (POMS). The findings revealed that the
subjects’ systolic blood pressure and heart rate reduced over time, regardless of contextual
variables. In simulated urban contexts, an increased degree of weariness and a decreased
level of self-esteem was observed as psychological responses. However, in simulated forest
conditions, vigor levels increased, and negative feelings, such as perplexity, tiredness,
anger-hostility, tension, and despair, decreased. Overall, the benefits of immersing in a
forest environment have proved to be more significant. Another study was carried out by
Hong, Joung, Lee, Kim, Kim, and Park [48] to examine the influence of VR forest video on
adult stress relief using POMS, HRV, and HR measurements. Arithmetic tasks (1-digit by
2-digit numbers multiplication) were used to induce stress in participants before giving
them five minutes to watch a virtual reality forests (VRF) video. This study revealed that
stress index and HR decreased, confirming that VRF reduces stress in adults, stabilizes
physiological state, and improves psychological state. Wang, Shi, Zhang, and Chiang [49]
presented seven exemplary forest rest areas discovered during fieldwork in Beijing to
participants using VR. Blood pressure, heart rate, salivary amylase, and the Brief POMS
were physiological and psychological indicators, with stress level as the dependent variable.
Each environment type was randomly allocated to 96 participants, and only a kind of forest
resting setting was observed. According to this study, all seven forest rest environments
may reduce stress effects to some level. The impact of different types of forest resting
environments on stress relief is distinct, with the most natural settings having the greatest
impact on stress relief.
Two studies [35,36] used STAI-S as a psychological indicator and HR/HRV or SCL as
physiological indicators. For example, [35] studied the effect of natural noises and stress
recovery in natural surroundings. The study investigated subjective stress (STAI-S) and
physiological recovery (HR) in two virtual natural environments—(1) with exposure to
natural sounds and (2) without exposure to natural sounds—and one control condition
after producing stress with a virtual stress test. The results revealed parasympathetic
activation in the group exposed to natural sounds in a simulated natural environment,
implying increased stress recovery in such settings. The control group and the group
that recovered in virtual nature without sound showed neither autonomic activation
nor inactivation. The findings imply a possible mechanistic relationship between nature,
natural sounds, and stress recovery, indicating the potential use of VR as a viable method
to manage stress. Li, Sun, Sun, Yuan, and Li [36] investigated the influence of brightness
levels on stress retrieval when watching VRF with simulated natural light. This study
used pre-test and post-test strategies to examine the effect of different brightness levels
on stress recovery using a virtual forest environment. A total of 120 participants were
recruited to watch stimuli from six immersive virtual environments (IVEs) through a head-
mounted display. The physiological and psychological responses, as well as perceived
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environmental characteristics, were assessed. This study showed that VRF scenes of bright
sunlight reduced stress more effectively than scenes from the dark night.
In two more studies, HR was used with VAS [54] and PANAS [50] to evaluate the
effectiveness of VR in reducing stress. Schebella, Weber, Schultz, and Weinstein [54]
use IVEs comprised of visual, auditory, and olfactory stimuli to examine the impacts
of biodiversity on stress recovery. Their study employed three natural and one urban
environment (none, low, moderate, and high). A further IVE with high biodiversity
was also added, but no auditory or olfactory stimulation. The study reported consistent
reactions to well-being using physiological and self-reported measurements. However,
biodiversity has been shown to have a non-linear effect on stress recovery, and is most
effective in urban settings and most influential in moderately diverse environments. It
was stated that multisensory (visual, auditory, and olfactory) stimulation improved stress
recovery and did not impact the immersion sense of the participants when compared
to visual-only encounters. In [50], the impact of VR technology on reducing stress and
enhancing individuals’ moods was investigated using a pulse-oximeter and the PANAS.
This study was conducted on 36 women with substance use disorder (SUD) for the first
10 min of their daily programs in a residential treatment program for four weeks, including
two activities. A cross-over design was employed to compare seeing natural environments
and performing mindfulness-based activities. As a result, there were statistically significant
reductions in mean negative affect ratings and heart rate after seeing a nature scene
and conducting mindfulness-based exercises. Additionally, general mood significantly
improved for participants in both circumstances.
The other four studies used other psychological and physiological indicators, such as
EDA and MRJPQ in [45]; GHQ12 and GSR in [51]; POMS, PSS, and GSR in [52]; and PANAS
and SDRR in [53]. For instance, Anderson, Mayer, Fellows, Cowan, Hegel, and Buckey [45]
used VR technology with immersive natural scenery to reduce stress levels and improve
participants’ moods. They recruited 18 participants (9 men and 9 women), aged 32 to 44.
The participants were required to watch three 360views of an indoor control, rural Ireland,
and remote beaches for 15 min. Before the scenes, the subjects were psychologically stressed
with arithmetic tasks. Psychophysiological arousal was measured using EDA and heart rate
variability. The mood and scene qualities were assessed using the positive and negative
affect schedule and the 15-question MRJPQ. When comparing the natural sceneries to the
control scenario, the reductions in EDA from baseline were larger at the end of the natural
scenes. The natural settings reduced negative influence from baseline, whereas the control
scene did not. The control scene had lower scores of MRJPQ than natural situations. The
preferred scene in the two natural sceneries reduced the negative effect and increased
MRJPQ scores than the second-choice scene. Their study revealed that natural VR could
produce relaxation with the right selection of scenery, owing to its impact on assessing the
mood and quality of the scenery. In [51], VR was integrated with bilateral stimulation for
stress relief to evaluate EMDR. The authors conducted three relaxation training sessions on
28 healthy office workers who recorded their subjective stress (GHQ12), HR, mood, GSR,
and muscle response prior to the session. The study revealed a significant reduction in
stress levels and improved participant mood using VR based on their findings. Mostajeran,
Krzikawski, Steinicke, and Kühn [52] studied the effects of exposure to a forest and an
urban virtual environment on mood, stress, physiological responses, and cognition. The
environments were shown as either traditional photo slideshows or 360-degree films on a
head-mounted display. Their findings revealed that the forest environment had a favorable
effect on cognition while the urban environment disrupted mood. Furthermore, images of
an urban or forest setting could lower physiological stimulation than immersive 360-degree
movies. A more recent study by [53], with 111 subjects recruited, highlighted the impact of
buildings with vertical greenery on negative psychophysiological stress responses using
VR technology. The vertical greenery covered the balconies, walls, and pillars of buildings
in the plant state. The plants were replaced with equivalent hues of green in the color
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condition. The study suggested that vertical greenery prevented stress from increasing, as
indicated by heart rate variability.
Two studies measured only physiological responses, such as SCL in [55], and NIRS,
HRV, and SD in [56]. The effects of visual stimuli (virtual 360-degree images of forests,
urban areas, and parks) on recovery from physiological stress have been compared by [55]
to the effect of congruent olfactory stimuli (natural and urban smells) and acoustic stimuli
(birdsong and noise). In their study, a total of 154 participants were randomly assigned
to one of the three situations, urban area, forest, or park, and were then exposed to
stress (operationalized by skin conductance levels). This study showed a significant
reduction in stress in parks and forests but not in cities. Igarashi, Yamamoto, Lee, Song,
Ikei, and Miyazaki [56] investigated the physiological effects on relaxation of 3D floral
pictures compared to 2D images upon prefrontal cortex and autonomic nerve activity.
Ninety male university students, aged 22 to 23, were given 90 s to see the water lily
picture in 3D and 2D images. Their study detected prefrontal cortex (PFC) activity using
near-infrared spectroscopy, whereas autonomic nerve activity was quantified using HRV.
Besides, a modified SD approach was used to determine psychological impacts. The 3D
visual stimulation, compared to 2D visual stimulation, resulted in significantly decreased
hemoglobin concentration in the right PFC. Additionally, it caused lower sympathetic
activity as measured by the low- and high-frequency ratio of the HRV component and
substantially more realistic feeling, as evidenced by higher SD ratings.
The four final research used psychological indicators based on questionnaires and
observations. Moyle, Jones, Dwan, and Petrovich [34] used the observed emotion rating
scale (OERS) to assess the impacts of VRF on dementia patients’ engagement, apathy, and
mood states, and learn more about staff, patients, and their families’ perspectives. Their
study was conducted by the mixed method, consisting of ten individuals with dementia,
ten family members, and nine care professionals from two residential aged care facilities
by one care provider. Residents took part in a VRF session that was facilitated. The results
showed that residents, family members, and staff agreed that the VRF had a favorable
impact. Residents reported significantly higher levels of pleasure and attentiveness during
the VRF session. They also felt more fear and anxiety during the forest encounter than the
comparative normative sample. The VRF was considered to have a favorable impact on
dementia patients, although a larger level of fear and anxiety has been observed during
the VRF than the normative sample. Besides, Reese, et al. [57] used SSS and PANAS to
evaluate participants’ condition following the VR experience irrespective of the control.
This study recruited 64 participants who navigated by an experimenter or navigated across
a VR environment. They claimed that lower stress could be experienced through a VR
environment than actively navigating through it.
Scates et al. [58] used a Likert-type scale questionnaire to observe whether a VR
nature could alleviate stress and discomfort in cancer patients in a treatment center. The
authors recruited 50 patients having their regular chemotherapy treatment sessions. These
patients were evaluated for two visits for stress and pain during their intravenous (IV).
They watched a naturally inspired VR simulation during the second visit while getting their
IV. The study found that cancer patients viewing naturally inspired VR were significantly
less frustrated, more relaxed, and had peaceful feelings and positive distractions. Besides,
Rozmi, et al. [59] highlighted several design aspects in terms of visual realism, navigation
methods, and aids for users to be fully immersed in the virtual forest environment, thus
reducing their stress levels. The design was based on a game concept and received positive
feedback from users, and the study suggested using elements of nature, such as vegetation,
natural habitat, and forests.
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Table 1. Characteristics of included studies.
References Country
Group
Interventions
Sex (M:F), Age
EG: VR with
EG: 10 (10:0),
nature sounds
age 28.2 ± 10.3.
[35]
Sweden
CG: VR without
CG: 10 (10:0),
nature sounds or No age 28.1 ± 4.4; 10 (10:0),
VR treatment
age 26.7 ± 3.4.
EG: 3D
[56]
Japan
flower images
CG: 2D
flower image
EG & CG: 19 (19:0),
age 22.2 ± 0.6.
EG: natural scenes
(rural Ireland and
[45]
Lebanon remote beaches),
18 (9:9), age 32 ± 12.
and indoor control.
CG: -
EG: nature scence of
[46]
Japan
sea or forest,
and baseline
12 (12:0), age 22.2 ± 1.7.
CG: -
Recovery
Duration
40 min
90 s
15 min
90 min
Aim
Explore physiological
recovery in two
distinct virtual natural
settings, with and
without interaction
with natural sounds.
Evaluate physiological
relaxation effects on
autonomic nerve
activity by viewing 3D
versus 3D
flower images.
Promote nature
exposure for those
living in isolated,
restricted settings.
Evaluate the influence
on people’s relaxation
while viewing a video
of the sea or a forest.
Outcome
The findings imply a
possible mechanistic
relationship between
nature, natural sounds,
and stress recovery.
The study found that
realistic 3D floral
images boost
physiological relaxation
more effectively than
2D floral images.
VR nature produced
relaxation, and scene
selection had a
substantial impact on
both mood and
visual perception.
The viewer’s favorite
movie of the sea or
forest had a calming
impact. The findings
also imply that
watching a favorite
scene of a natural
setting could help to
relieve stress
and exhaustion.
Measurement
Technique
STAI-S, HRV,
HR, TWA
NIRS, HRV, SD
EDA,
MRJPQ
POMS, HR, low
frequency, high
frequency, BIS
Results
After the intervention,
significant differences
were discovered
between groups (HR,
p = 0.007; TWA,
p < 0.001).
Significant differences
were found (NIRS,
p < 0.01; HRV, p < 0.05;
SD, p < 0.01) between
the two groups.
Significant differences
were found (EDA,
p = 0.002; MRJPQ,
p < 0.014) between the
natural scenes and
indoor control.
Significant stress
reduction was found
(POMS, p < 0.05)
between the nature
scenes (sea and forest)
and their baselines.
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Table 1. Cont.
References Country
[34]
Australia
[47]
Taiwan
[55]
Sweden
Group
Interventions
EG: virtual
reality forest
CG: -
Cross-over study:
forest and urban
VR environments.
Pseudo-randomised
study: VR forest,
park and urban
environments.
Sex (M:F), Age
Residents with dementia:
10 (3:7), age = 89 ± 4.7;
Family members: 10;
Care staff: 9.
30 (13:17), age 20–29.
Forest: 52 (24:28), age 27;
park: 52 (26:22), age 28;
park: 50 (22:28), age 27.
Recovery
Duration
15 min
9 min and 30 s
3 min
Aim
Assess the apathy,
engagement, and
mood of dementia
patients and
to examine employees,
dementia patients, and
family experiences.
Evaluate the effects of
virtual forests on
boosting people’s
psychological
well-being.
Assess the potential for
stress recovery using
three different
environments: urban
areas, parks,
and forests.
Outcome
The VRF positively
affected dementia
patients despite a higher
level of fear/anxiety
during the VRF
compared to the
normative group.
Immersing in forests
could provide benefits
such as reduced
negative emotions and
enhanced vigor as
compared to urban
environments that
lower self-esteem and
raise fatigue levels.
According to the study,
residing in an urban
environment with no
green space, traffic
noise, and tar and diesel
odors can expose people
to a certain amount of
stress compared to
natural environments
such as gardens
and forests.
Measurement
Technique
OERS
PASAT, POMS,
BP, HRV
SCL
Results
Residents reported
higher levels of
happiness (p = 0.008),
attentiveness (p = 0.001),
and anxiety/fear
(p = 0.16).
Significant decrease in
negative emotions
(tension, p = 0,
depression, p < 0.017)
observed in
forest environments.
Significant differences
were found between
urban areas and both
forest (p = 0.003) and
park (p < 0.001), while
no significant
differences (p = 0.39)
between forest
and park.
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References Country
Group
Interventions
Sex (M:F), Age
EG: VR forest,
[48]
Korea
baseline
40 (23:17), age 24.4 ± 2.8.
CG: -
[49]
China
Independent group
design: Pre and
post-VR forests.
96 (33:63),
age 24.03 ± 5.29.
Independent group
design: six
120 (27:93),
[36]
China
immersive virtual
age 19.79 ± 1.90;
environments (IVE)
20 for each scene.
(lightest to darkest).
Table 1. Cont.
Recovery
Duration
5 min
5 min
6 min
Aim
Outcome
Evaluate viewing
forest videos in
reducing stress
in adults.
Evaluate stress
recovery after viewing
VR videos of seven
forest environments:
(1) structure, (2) wood,
(3) wood with bench,
(4) wood with platform
and bench, (5) platform
with trees, (6) waterfall
with trees, and (7) pool
with plants.
Investigate how varied
natural light brightness
levels affect people’s
stress recovery effects
in the forest and
provide some proof
for stress
reduction’s mental
well-being benefits.
The study revealed that
watching videos of VR
forests could affect
individuals’ stress
levels, regulate
physiological
conditions, and
positively affect their
mental conditions.
The study investigated
seven forest resting
environments. These
environments showed a
distinct impact on stress
relief and proved to
reduce stress to
some level.
This study confirmed
that bright sunlight
scenes (i.e., the lightest,
lightest, lightest) in the
virtual forest ease
tension more effectively
than the darkest night
sceneries. Another
discovery indicated that
dark settings, such as
sunrise without
sunlight but with a hint
of brightness, had the
same effect.
Measurement
Technique
HRV, HR, SI,
POMS, SD,
PANAS
SBP, DBP, HR,
SA, POMS
SCL, BVP,
STAI-S
Results
Significant decrease in
stress was found
(SI, p < 0.01;
HRV, p < 0.05;
HR, p < 0.01;
SD, p < 0.01;
POMS-TMD, p < 0.01).
Significant differences
were found in various
environments with
greatest impact in type
6: (SBP, p < 0.01;
DBP, p < 0.05;
HR, p < 0.05;
SA, p < 0.05;
POMS-TMD, p < 0.01)
Significant differences
were found in natural
light brightness
(p < 0.001;
SCL, p < 0.001;
BVP, p < 0.001;
STAI-S, p < 0.01).
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References Country
Group
Interventions
Independent group
design: four levels
of biodiversity
[54]
Australia (urban IVE, none;
natural IVE,
low, moderate,
and high).
Repeated measures
design: cancer
patients with/
[58]
USA without viewing VR
during the
intravenous
procedure (IV).
Cross-over study:
nature scene versus
[50]
USA
practicing
mindfulness-based
activities.
[59]
Malaysia Observational study.
Sex (M:F), Age
52 (24:28),
age 37.6 ± 10.6. Not
stated the number of
participants for
each scene.
50 (15:35),
age > 65 (n = 29).
36 (0:36), age 18.
Public respondents.
Table 1. Cont.
Recovery
Duration
5 min
During IV
procedure for
30 consecutive
days
4 Weeks,
10 min daily
-
Aim
Evaluate the effects of
biodiversity IVEs on
recovery from
induced stress.
Investigate VR during
IV procedures on
reducing stress and
pain among
cancer patients.
Evaluate the
effectiveness of VR in
reducing stress among
people with SUD.
Use VR nature therapy
as an alternative tool
for stress relief.
Outcome
The findings revealed
similar well-being
responses across
self-reported and
physiological
measurements,
implying that
biodiversity had an
impact on human
happiness. In the urban
IVE, stress recovery was
the least effective for
most well-being metrics.
The participants felt
significantly less
frustrated and more
relaxed while watching
VR nature scenes
throughout intravenous
chemotherapy.
This study provided
preliminary evidence
that nature-viewing had
similar benefits as a
mindfulness therapy for
treating stress and low
mood associated with
recovery from SUD.
An early study found
that VR had potential as
an aid in therapy, with
positive outcomes
from users.
Measurement
Technique
VAS, HR
Likert-type scale
questionnaire
PANAS, HR
Users’ feedback
Results
Significant differences
in stress recovery for
subjective stress,
anxiety, and happiness
were found between
urban and low
biodiversity IVEs
(p < 0.05). For HR, no
significant differences
were found between the
urban and either
biodiversity IVEs.
Significant increases
were found in positive
distractions (p < 0.0001),
relaxation(p < 0.05),
feelings of peace
(p < 0.01).
Significant decreases in
mean negative affect
scores (p = 0.001) and
heart rate (p 0.001)
were found while
viewing nature scenes
and practicing
mindfulness-
based activities.
-
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References Country
Group
Interventions
Sex (M:F), Age
Cross-over study:
[51]
Poland
VR immersion with
visual, auditory, and
23 (10:13), age 37.2 ± 9.7.
tactile conditions.
Cross-over study:
[52]
Germany forest and urban VR
environments.
34 (23:11),
age 27.26 > 2.14.
EG: VR with active
control and 30-s
[57]
Germany
familiarization
CG: VR with
no control.
EG: 32 (8:24),
age 23.31 ± 4.7.
CG: 32 (9:23),
age 22.7 ± 2.85.
Table 1. Cont.
Recovery
Duration
Aim
Outcome
Measurement
Technique
6.3 min
VR combined with
bilateral stimulation in
EMDR as a
stress-relieving tool.
According to the study’s
preliminary findings,
VR-based bilateral
stimulation may boost
mood and reduce stress.
GHQ12, GSR
6 min
5 min
Demonstrate the health
and well-being
advantages of natural
environments.
Identify the impact of
control on the positive
effects elicited by
virtual nature
environments.
The forest environment
had a beneficial
influence on cognition,
while the urban setting
had a negative effect on
mood. Photos of an
urban or forest scene
succeeded better than
360 videos to reduce
physiological arousals.
The study showed that
participants reported
reduced stress, and their
positive affective states
were raised following
the VR experience.
POMS, PSS,
GSR
PANAS, SSS
Results
No significant
differences were found
between groups. For
GSR, visual was most
effective in subjective
assessment ofstress
level (pre, 80%;
post, 100%).
Significant differences
in participants’ mood
(POMS, p < 0.05;
PSS, no significant
effects; GSR, p < 0.001)
Significant positive
effect was found after
VR (PANAS, p < 0.001;
SSS, p < 0.001)
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Table 1. Cont.
References Country
Group
Interventions
Sex (M:F), Age
Recovery
Duration
Aim
Outcome
Measurement
Technique
Results
Independent group
[53]
Singapore
design: VR based
plant or
color conditions.
111 (40:71),
age 21.63 > 1.81.
5 min
Demonstrate the
influence emotion and
stress-buffering of
vertical greenery
outside buildings.
The study suggested
that vertical greenery on
city buildings could
help to mitigate
the negative
psychophysiological
effects of stress.
PANAS, SDRR
Significant decreases
were observed in SDRR
(p = 0.01)and positive
affect (p < 0.00) in color
conditions. No
significant main effect
of the condition
was found.
M: male, F: female, EG: experimental group, CG: control group, SSS: standard stress scale, PANAS: positive and negative affect scale, SDRR: standard deviation of R-R intervals, GSR: galvanic skin response, PSS:
perceived stress scale, GHQ12: general health questionnaire, HR: heart rate, HRV: heart rate variability, VAS: visual analogue scales, BVP: blood volume pulse, SA: salivary amylase, SBP: systolic blood pressure,
DBP: diastolic blood pressure, SI: stress index, SCL: skin conductance levels, BP: blood pressure, PASAT: paced auditory serial addition test, STAI-S: state and trait anxiety inventory, EDA: electrodermal activity,
OERS: observed emotion rating scale, MRJPQ: modified reality judgment and presence questionnaire, TWA: t-wave amplitude, NIRS: near-infrared spectroscopy, SD: semantic differential, POMS: profile of mood
states, BIS: bispectral index system.
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3.3. Effectiveness of VR Intervention to Relieve Stress
All eighteen studies stated in Table 1 examined the effectiveness of forest VR in
treating physiological and psychological stress. These studies concluded that VR is a
valuable tool for assessing and promoting relaxation among different population groups
and found a statistically substantial reduction in stress levels, except for the study by [51],
who evaluate VR immersion with visual, auditory, and tactile elements. According to
the selected studies, realistic 3D views were found to have a more significant influence
on physiological relaxation than 2D views [56]. Four studies [48,49,57,59] found that
individuals exposed to forest VR experienced a more remarkable improvement in their
stress levels than baseline or before the intervention. Another four studies [47,52,54,55]
compared stress levels in virtual forests with urban areas following the VR intervention,
revealing reduced negative emotions and stress levels in virtual forests. Even vertical
greenery on urban buildings, as claimed by Chan, Qiu, Esposito, and Mai [53], might help
minimize negative psychophysiological impacts of stress.
Additionally, elements of nature, such as sounds [35], were positively correlated
with stress recovery after the VR intervention with sounds than without sounds. Simi-
larly, bright sunlight scenes [36] were more effective in reducing stress than other natural
light brightness levels. The effectiveness of nature was not a monopoly of forests, but
beaches [45] and seas [46] provide similar positive effects to an extent. In health practice,
VR has been proven to mitigate stress among patients with SUD [50], dementia [34], and
cancer, during the intravenous procedure [58].
4. Discussion
This systematic review intended to synthesize existing evidence on the practicality of
VR nature therapy in stress relief. In recent years there has been a growing interest in the
use of VR to simulate natural environments for promoting well-being and health. Eighteen
studies were included in the review. VR has been shown to be a workable and acceptable
means of relieving stress, whereas virtual environments, such as nature or its elements,
improved stress recovery in comparative conditions. The target population groups in the
studies presented in this review covered different age ranges and involved students, cancer
patients, dementia patients, people with SUD, research institute colleagues, organization
workers, social workers, and public members.
The VRF is more operable in practice with better control of the independent factors
and offers a more realistic experience than image or video. The VRF appeared to be used
in health practice. For example, stress research on patients with dementia [34], cancer [58],
and SUD [50] has been respectively conducted, which is a good initiative for further studies
covering more psychological conditions.
Interaction with virtual nature elements, such as sound, lighting, and weather, can
efficiently induce recovery for individuals with psychological disorders, including stress
conditions. Various studies have investigated the exposure effect of these natural elements.
Li, Sun, Sun, Yuan, and Li [36] used several brightness levels (i.e., the lightest, lighter,
light), reporting their capability to reduce stress to a certain level. Ref. [35] found a
relationship between nature sounds and stress recovery. Other factors, including weather,
aquatic components, temperature, and humidity, may significantly affect physiological and
psychological well-being. However, there are difficulties in knowing which elements of
nature have a positive effect on people. More challenging is that individuals’ differences
in responding to these elements can vary depending on the environment in which each
person lives. Although equitable studies are much harder, such parameters have to be
controlled when designing a study.
Further, modern urban design strategies aim to emulate key forest features that are
important in urban settings. Urbanization inevitably reduces the availability of green
spaces, while green spaces generally improve public health and stress recovery. To study
the effects of greenery factors on the psychological condition of the urban population, VR
technologies have been incorporated to design such spaces. Performing a real-world study
Forests 2021, 12, 1776
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that includes vertical greenery on the exteriors of a row of buildings is a challenging task
that requires considerable effort. Field experiments should be conducted to improve the
ecological validity of a study. Based on reviews, greenery factors were a viable variable for
achieving healthy urban environments [53–55]. Urban green spaces can produce cognitive
and psychological advantages by reducing stress [53].
Most studies included in this review confirmed that the effectiveness of VFT in
overcoming methodological barriers in environmental research and demonstrated its
ability to significantly improve participants’ health, mood, and ability to recover from
stress. The intervention duration, either short-term < 10 min [36,47–49,51–57,59] or long-
term > 10 min [34,35,45,46,50,58], positively impacted indicators of perceived well-being,
indicating the effectiveness of VRF treatment. According to the reviews, the combination
of nature and sound features in VRF environments has been demonstrated to stimulate
the parasympathetic nervous system and contribute to relaxation, stress restoration, and
behavioral regulation [35]. A more immersive presentation of the VRF could result in more
beneficial natural outcomes, and participants’ preferred views would have the most relax-
ation effect [46]. Thus, experiencing natural virtual surroundings may be a viable solution
to gaining the therapeutic benefits of interaction with real-world nature, particularly for
individuals who are unable to visit real forests or outdoor areas.
The strength of these reviews involved controlling independent factors, enabling
researchers to identify changes in results of VR-based stress therapy using physical and
psychological measures. Limitations included the availability of students and young people
samples, which implies that the results could not be generalized to other age ranges or
those with a lower educational level. Furthermore, some studies were subject to relatively
small sample sizes and various forms of bias [34,45–47,51,56]. For example, the use of
self-reports may lead to a more positive assessment by respondents and the prevalence of
the one-session format may contribute to bias in innovation, as positive assessment may be
related to VR innovation and not to its intervene. Although most studies use both genders
(males and females), few studies have restricted their studies to one gender, which could
be a big limitation. For instance, refs. [35,46] have limited their studies to males only, while
Reynolds et al. have recruited only female participants with SUD. Although using one
group of sex may help to standardize the data and limit the generalizability of studies’
results, the diversification of the research group may produce diverse outcomes.
Although the studies discussed above show that VFT holds potential for psychiatric re-
habilitation, there is still a lack of standardization in VR terminology and solutions. A more
consistent approach to VR software architecture would certainly simplify and accelerate
the uptake of VR therapies. This issue may be rectified shortly, as manufacturers strive to
provide turnkey VR solutions. The programming requirements for creating and developing
virtual environments, on the other hand, may be the most significant problem. This is
a significant impediment to mainstream adoption, while standardization of VR material
would considerably alleviate the issue, and the situation is improving progressively.
4.1. Direction of Future Studies
Future studies should consider individual social differences and expand to standard-
ized measures and interventions for stress therapy. Long-term studies are crucial for the
efficacy and clarification of virtual environments. The optimal period of intervention
exposure to guarantee the practicability of VR-based stress therapy remains undetermined,
and, therefore, more robust studies are required. Future studies could examine the psycho-
logical advantages of natural virtual environments in stress therapy by considering various
natural elements. The current review discovered a lack of consistency in viewers’ positions
(standing or sitting) in the studies reviewed, given that standardization of positions could
provide a more accurate evaluation. Additionally, further controlled clinical studies using
VR therapy on ambulatory people with distress, anxiety, post-traumatic stress disorder
(PTSD), depression, and stress-related conditions are needed to enhance coping strategies.
Forests 2021, 12, 1776
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4.2. Strengths and Limitations of the Current Review
This is the first review that emphasizes the efficacy and acceptability of VR for nature
therapy of people with stress conditions. The used methodology included search queries
on the digital academic databases and non-indexed references. This method boosted the
number of articles searched and increased confidence that the review’s result integrated all
relevant studies. The search process, including screening, data extraction, and eligibility
assessments, was conducted by two independent researchers to ensure a precise and
unbiased process.
A limitation of the current review is that diversity of applications, target population,
and measurement techniques restricted comparisons between studies. Another limitation
is that the search strategy was confined to databases in English, which may have ruled
out studies in other languages. Reviewed studies used self-report measures, as well as
physiological, psychological, or physical parameters, as no stand-alone metric was used
for measuring stress. Correspondingly, virtual environments aimed at promoting stress
relief were diverse. Therefore, care must be taken when comparing studies and concluding
that natural virtual environments effectively relieve stress.
5. Conclusions
This review provides a narrative synthesis of the literature on VR-based nature therapy
for stress relief. Most studies merged virtual environments with natural elements, such as
sounds, flowers, scenes, light, or vertical greenery on buildings, and all reported a signifi-
cant decrease in stress levels. The current systematic review has limited the generalizability
of the results, and any conclusions should be carefully derived. However, VR is a potential
technology for relieving stress in people. It is a practical and affordable intervention that
allows people to relax at home or work. This may be even more relevant currently, as the
COVID-19 outbreak has caused an increase in stress worldwide.
Author Contributions: Conceptualization, D.R.A.R., S.S., N.D. and F.M.; methodology, E.A., D.R.A.R.
and S.S.; validation, D.R.A.R., S.S., E.A. and S.S.S.A.; investigation, D.R.A.R., S.S., E.A. and S.S.S.A.;
resources, D.R.A.R. and S.S.S.A.; writing—original draft preparation, S.S.S.A.; writing—review and
editing, D.R.A.R., S.S. and E.A.; supervision, D.R.A.R. and S.S.; project administration, D.R.A.R., S.S.
and N.D.; funding acquisition, D.R.A.R. and S.S. All authors have read and agreed to the published
version of the manuscript.
Funding: This research is supported by the Institute of Health Analytics (IHA), Universiti Teknologi
PETRONAS.
Institutional Review Board Statement: Not applicable.
Informed Consent Statement: Not applicable.
Data Availability Statement: Not applicable.
Conflicts of Interest: The authors declare no conflict of interest.
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